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breakdown
shot1: franz
fall 2009
production:
10 weeks
team:
Jessie Amadio, Dan Bodenstein, Brett Angellilis
software:
Houdini, Nuke, Photoshop, Prman
responsibility:
Contributed to set modeling in maya, texture map creation in photoshop, particle simulations, dynamic simulations, and lighting in houdini.
shot2: frank A
Winter-Spring 2010
production:
20 weeks
team:
Dan Bodenstein, Bob Piscopo, Kevin Phillips, Chris Spencer
software:
Houdini, Maya, Nuke, Photoshop, Prman, Mantra
responsibility:
Set design, modeling, and set dressing. lighting, texture creation, shader manipulation, fur grooming, rendering, and compositing.
shot3: smart house
Summer- Fall 2009
production:
5 weeks
software:
Maya, Photoshop, Nuke, Renderman for Maya
responsibility:
Created 3d visualizations of a renovation project based on plans, drawings, sketches, and discussions with architects and engineering students. Final product was used for marketing and fund-raising for the project.
shot4: chair
spring 2009
production:
2 weeks
software:
Maya, Mental Ray
responsibility:
Modeled, lit, and textured using Maya ane Mental Ray.